Thank you for this. The map you provide really set’s this font apart from the rest of the transport fonts that I’ve attempted to use. I’ve eventually abandon the others because I grew tired of going through the keyboard to find it.
Great to hear Chad, thanks!
Am I the only one having trouble extracting this font?
Hey Allen, I’m guessing you are on windows.
If so, note that with the internal unzip tool of Windows (unlike Winzip), you cannot install a font by a simple drag and drop of the .ttf from the zip window to the Fonts window. You must first drag and drop it anywhere (for example on the desktop) then, from there into the Fonts folder.
Let me know if that helps.
Thanks, once again Dan for your generosity.
Anytime Mike. This was a real team effort, almost all of us were involved at some stage in the process. Literally took us months to complete it. We’re thrilled to get feedback on it. Thanks!
Obviously your hard work translates into easier work for us and we are well aware of the good people in place there. Thanks for this fantastic package!
Umm.. AWESOME! THANKS!
Great update to an already good font set – many thanks!
One minor suggestion for any future release – could we possibly have ‘top’ and ‘bottom’ versions of the ‘start’ / ‘end’ icons for use with lists please?
Thanks everyone for the awesome feedback. We are all enjoying reading your comments.
Simon, thanks for your suggestion. We agree, and have updated the font to include “top” and “bottom”. We mapped them to the “?” and “/” keys. You can go ahead and re-download. The Keyboard Map and the Character Table have also been updated to reflect the change. Enjoy!
Thanks for this guys! One more reason to keep coming back!
These are great, far and away the best looking font of this type I have seen, but I have a request for a few additions:
Wireless signal levels, battery levels + charging icons, home icon, lights icon, backlight icon, & aspect ratio icon…
Hello Bryn, we have a few more fonts in the works that will incorporate some, if not all of your requests.
Thanks so much for this font set. It makes is so much easier to create new screens. I love being able to be able to quickly change the font size or color (red for off – green for on,etc, etc). I’m a DYer using CQC (Charmed Quart Controller) automation software and don’t have any graphical experience. So making changes like this has been an issue for me up until now. Keep up the good work!
Thanks, once again Dan for your generosity.
Thanks for the update!
I think that with the original Guifx transports that the order of transport (play, stop, pause, etc.) are different.
Keeping the keyboard mapping the same would allow for an easy switch from the older font to the labeled font – no?
@Jeremiah, the mapping is indeed different. We considered keeping it the same for easy switching, but decided in the end that it was better moving forward to improve it. Thank you.
Thank you for this! These new symbols will help greatly.
The up/down/right/left arrows have also been moved. How is changing it improving it? I agree with Jeremiah that changing it will cause confusion. I have your old fonts memorized!
Here’s some insight on the improvements. Arrows are on WASD — popular keys for moving around in computer games. FFWD/RWD and Next/Previous point away from each other which is more intuitive. Power, which was on X in the old font, is now on Q, which looks like a power icon that rolled over. An X (for close) is now on X. There are many similar improvements throughout.
Had we just been updating the look of all the icons, keeping the same mapping would have been a no-brainer. In this case though, the 7 year old mapping would have left gaps or forced new icons onto keys without reason. I hope any confusion is kept to a minimum while the old font settles into its final resting place.
@Morgan: How is it a better mapping? I’m floored to think that if I upgrade, I have to sit through every single touch panel that I’ve done using the previous version – that I need to find that symbol again. Completely wasting my time when all I should need to do is just update the font and move on . . . but now I’ll need to change the mapping.
And the mapping seems to have no rhyme or reason to it that I can figure out – could you explain? At least the older one things were consistent with industry (at the very least AMX) function mappings. Should I expect that when v3 comes out (years from now), I’ll need to do the same thing because a “better” mapping will be available then?
I love the font – but probably won’t waste my time remapping things. Thanks anyway.
(My bad – just read some of the reasoning; I had no idea that the industry is basing things on computer gamers now. Great idea for things to come, eh?)
@Jeremiah. I will look into updating the symbols in the legacy font that are in the new font. Thank you for taking the time to provide feedback. It is always appreciated.
AWESOME! Guifx is a tremendous boon to the UI industry. Thank you very much.
i do love it.
thanks a lot, that’s really cool to share your work with us.
Cool, thanks … shouldn’t there be a key with out the text label beneath Play, Stop, Etc?